
IMPORTANT LINKS
LATEST NEWS
| 04-27-98 | Foundation version 1.2 released. |
RobScript v.1.2 has been released for the
Foundation MUD. Supports tracking of furniture and reassignment of all
aliases, variables, etc. into classes. This version
requires zMUD 5.21. It is definitely worth
upgrading zMUD for this.
| 03-14-98 | Version for Foundation MUD. |
The RobScript has been slightly edited from its original Stick in the Mud
version so it will work with The Foundation. I have not thoroughly tested
the Foundation version, so if there's anything that doesn't work (since
Foundation has slightly different trigger messages than Stick in some
cases), please tell me.
| 11-16-97 | RobScript v.1.0 (final) released. |
The RobScripts have finally been released! Info online is scant so far
but will probably grow as user input comes in.
E-mail Rob if you encounter
problems.
HISTORY
Just a quick note about the site. It'll look pretty dull if you're
using a browser which doesn't support stylesheets. I don't want to have
to tweak this area constantly so I decided to use stylesheets to
facilitate updates. By the way, Microsoft Internet Explorer 4.0 is probably
the best stylesheet-supporting browser for Win95/NT. Netscape Navigator
4.0's stylesheet support is...pathetic.
After over a year of procrastinating and being lazy, Ben Turner, known
as Rob t'Thief on Stick in the Mud, has finally finished his script for
zMUD,
entitled the RobScript. A vain name, perhaps, but if you ponder what
else it could have been named (zMUD Script? Rob's zMUD Scripts? Stick
in the Mud Scripts? Naw, they don't really apply. The only title
besides using YASA (Yet Another Stupid Acronym) is to include the
author's name in the title.
So there.
About a year ago, I started using zMUD's powerful MUD scripting language
to automate some operations on Stick in the Mud. Tintin at the time
was more commonly used, particularly by people like Xerxes and his famous
random 50+ congratulations on leveling messages. But there was much more
that could be done with zMUD than with Tintin so I went to work. I got
more and more ideas and the project began to lengthen and I put the
project off as I had more important issues to deal with. Gradually, I
have added new features to the RobScript and have debugged it with the
help of some beta testers. Now the script is available to the mudding
population.
HOW TO USE THE SCRIPT AND SITE
First of all, if you don't have zMUD, go to
Zugg's zMUD
site to read information about this MUD client and download it.
Second, become familiar with the scripting language zMUD has. Although
you can learn by using the RobScript, it would be to your advantage to
bone up on your zMUD knowledge so the scripting I've done doesn't look
completely foreign to you. My job is not to teach you how to use this
script, really -- you can do that by looking over the script.
Then download the script and follow the instructions for setting it up.
It is very important that you read the readme file for
complete information! This site is not intended to be a substitute
for the readme file, only a medium for the script to be distributed!
The download page has the latest version
of the RobScript. The feature list lists
all that the RobScript has as examples for you to work with. The
FAQ (Frequently Asked Questions) is based
mainly on user feedback so it will be small at first. As more
questions come in, I will add their answers to the FAQ.
Enjoy,
Rob.
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